FoomI don't think I'm allowed to post to the arcade section so here it is.
Also since the Two Cans API thing doesn't let you use the Audio library I thought I'd put a link to the soundtrack here:
https://www.youtube.com/watch?v=qG2HwH1JkAI 1025.332 days ago
Apr 4, 2018 - 12:01 AM
Simple but fun, I like it. Good job. 👍
1025.288 days ago
Apr 4, 2018 - 1:05 AM
O hey, yeah this is probs gonna be moved to arcade
1024.763 days ago
Apr 4, 2018 - 1:42 PM
Repost this in Arcade Eric! I'm sure Blake wouldn't mind!
1024.333 days ago
Apr 5, 2018 - 12:00 AM
It's up to the mods to move it. The arcade section is locked for admins as far as I know.
1024.187 days ago
Apr 5, 2018 - 3:30 AM
Oh geez I beat normal...this is cave story hard lol
1022.763 days ago
Apr 6, 2018 - 1:40 PM
Is it too easy? I was thinking of varying the fireball speeds so dodging them was less predictable. It might generate situation which are impossible to avoid though.
1022.649 days ago
Apr 6, 2018 - 4:26 PM
Hard mode is pretty much impossible for me. easy mode is too easy. I'd say normal should be on hard and there needs to be something in between easy and normal. Hard mode should be called Challenging. Maybe you could add an impossible mode too.
1022.586 days ago
Apr 6, 2018 - 5:56 PM
Also, the bullets should recharge slower than they are depleted, if you spam z you can fire forever.
1022.584 days ago
Apr 6, 2018 - 5:58 PM
And maybe you could make the shotgun spread a little wider, its kinda insignificant compared to the machine gun and uses more ammo
1022.582 days ago
Apr 6, 2018 - 6:01 PM
And maybe you could make the shotgun spread a little wider, its kinda insignificant compared to the machine gun and uses more ammo
Also, the bullets should recharge slower than they are depleted, if you spam z you can fire forever.
A shotgun has more range that what's here, and this one doesn't do much damage compared to the automatic fire, so it's actually underpowered and doesn't need a pellet spread nerf.
I think a better implementation to reduce fire spam would be a recharge delay, rather than slowing it down. It would be annoying to deplete your ammo and wait ten seconds for it to recharge, I'd rather wait about two seconds for it to replenish all of it. It would still make spam an obsolete strategy, and would compensate for the terribleness of the shotgun.
Some personal gripes I have is a lack of any environment. It'd be nice to have some platforms to jump onto, and to have the perspective more distant or "zoomed out".
1022.52 days ago
Apr 6, 2018 - 7:30 PM
The arcade section is locked for admins as far as I know.
Poppycock!
Seconded the request for more terrain. Also, what about making hard mode slower but with more bullets in different directions? That would turn it into more of a bullet hell game. Right now the optimal strategy seems to be to jump back and forth between the highest and second-highest platforms. If the bullet patterns were more varied, it could encourage making use of more terrain.
Also, it would be nice to see the boss's remaining health on the game-over screen. I don't have time to look at the health bar on hard mode, but I want to know how close I got!
1020.437 days ago
Apr 8, 2018 - 9:30 PM
Also, phew, just beat hard mode. My entire visual field is drifting slowly to the right. @_@
1020.435 days ago
Apr 8, 2018 - 9:33 PM
Holy crap, good job!
I don't think I'm allowed to post to the arcade section
You are! That's my bad, I forgot to enable non-admin posts and never noticed because Hydrogen is an admin.
Also since the Two Cans API thing doesn't let you use the Audio library
It does! Just import Audio directly and
use it directly.
1020.309 days ago
Apr 9, 2018 - 12:34 AM
OMG I beat hard difficulty! It took me three days to do it.
1019.417 days ago
Apr 9, 2018 - 9:59 PM
v2 Changelog
Increased shotgun projectile velocity and spread (bullets should spread as far as they did before but move faster).
Shotgun now only takes 50 charge per shot, giving it a second shot from a full meter.
Reworked shooting delays and recharging to include a recharge delay.
Gun charge no longer scales with difficulty.
Difficulty now scales exponentially. The main change is that normal should be easier.
You can now select difficulties 1-9 with 3 being the last "canon" difficulty. No guarantee that anything higher is balanced or working.
Fireball speed is now slightly randomised making dodging less predictable.
Added a small platform to increase movement options to compensate.
Pressing "Q" in game returns to main menu.
I think that's about it; thanks for the suggestions everyone. If you thought hard was hard before try it again now.
1018.622 days ago
Apr 10, 2018 - 5:04 PM
1018.601 days ago
Apr 10, 2018 - 5:34 PM
1018.455 days ago
Apr 10, 2018 - 9:04 PM
Maybe you could add a sniper weapon as well. In contrast to the shotgun, it fires a bullet with higher damage, yet you have to be accurate with it as it only fires one projectile. You could also lower the damage of the machine gun a bit.
1017.787 days ago
Apr 11, 2018 - 1:06 PM
I still haven't beaten level 3. 😢
792.201 days ago
Nov 23, 2018 - 3:11 AM
Same. GG help. I'll try again tomorrow
779.675 days ago
Dec 5, 2018 - 3:48 PM
I BEAT UPDATED LEVEL 3. I've never felt a greater sense of pride and accomplishment.
549.82 days ago
Jul 23, 2019 - 12:18 PM
508.332 days ago
Sep 3, 2019 - 12:02 AM
you should make a mode where a bot plays the game for you. I want to see it beat lvl 9
3.584 days ago
Jan 19, 2021 - 5:59 PM
maybe add a timer, i like seeing how long I can survive without shooting
3.579 days ago
Jan 19, 2021 - 6:06 PM
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"html": "<a href=\"https://twocansandstring.com/games/foom\">Foom</a><br /><br />I don't think I'm allowed to post to the arcade section so here it is.<br /><br />Also since the Two Cans API thing doesn't let you use the Audio library I thought I'd put a link to the soundtrack here: <br /><a href=\"https://www.youtube.com/watch?v=qG2HwH1JkAI\">https://www.youtube.com/watch?v=qG2HwH1JkAI</a>",
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"html": "O hey, yeah this is probs gonna be moved to arcade",
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"html": "Repost this in Arcade Eric! I'm sure Blake wouldn't mind!",
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"html": "It's up to the mods to move it. The arcade section is locked for admins as far as I know.",
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"html": "Oh geez I beat normal...this is <span style=\"font-style:italic;\">cave story</span> hard lol",
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"html": "Hard mode is pretty much impossible for me. easy mode is too easy. I'd say normal should be on hard and there needs to be something in between easy and normal. Hard mode should be called Challenging. Maybe you could add an impossible mode too.",
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"html": "And maybe you could make the shotgun spread a little wider, its kinda insignificant compared to the machine gun and uses more ammo",
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"html": "<div style=\"margin:20px; background-image:url(/images/light.png);\"><div style=\"border:1px solid #888; padding:5px;\"><a href=\"/users/angusbeef420\">AngusBeef420</a> said:</div><div style=\"border:1px solid #888; padding:20px;\">And maybe you could make the shotgun spread a little wider, its kinda insignificant compared to the machine gun and uses more ammo</div></div><br /><div style=\"margin:20px; background-image:url(/images/light.png);\"><div style=\"border:1px solid #888; padding:5px;\"><a href=\"/users/angusbeef420\">AngusBeef420</a> said:</div><div style=\"border:1px solid #888; padding:20px;\">Also, the bullets should recharge slower than they are depleted, if you spam z you can fire forever.</div></div><br /><br />A shotgun has more range that what's here, and this one doesn't do much damage compared to the automatic fire, so it's actually underpowered and doesn't need a pellet spread nerf.<br /><br />I think a better implementation to reduce fire spam would be a recharge delay, rather than slowing it down. It would be annoying to deplete your ammo and wait ten seconds for it to recharge, I'd rather wait about two seconds for it to replenish all of it. It would still make spam an obsolete strategy, and would compensate for the terribleness of the shotgun.<br /><br />Some personal gripes I have is a lack of any environment. It'd be nice to have some platforms to jump onto, and to have the perspective more distant or "zoomed out".",
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"html": "<div style=\"margin:20px; background-image:url(/images/light.png);\"><div style=\"border:1px solid #888; padding:5px;\"><a href=\"/users/eric616\">Eric-616</a> said:</div><div style=\"border:1px solid #888; padding:20px;\">The arcade section is locked for admins as far as I know.</div></div>Poppycock!<br /><br />Seconded the request for more terrain. Also, what about making hard mode slower but with more bullets in different directions? That would turn it into more of a bullet hell game. Right now the optimal strategy seems to be to jump back and forth between the highest and second-highest platforms. If the bullet patterns were more varied, it could encourage making use of more terrain.<br /><br />Also, it would be nice to see the boss's remaining health on the game-over screen. I don't have time to look at the health bar on hard mode, but I want to know how close I got!",
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"html": "Also, phew, just beat hard mode. My entire visual field is drifting slowly to the right. @_@",
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"html": "Holy crap, good job!<br /><br /><div style=\"margin:20px; background-image:url(/images/light.png);\"><div style=\"border:1px solid #888; padding:5px;\"><a href=\"/users/eric616\">Eric-616</a> said:</div><div style=\"border:1px solid #888; padding:20px;\">I don't think I'm allowed to post to the arcade section</div></div>You are! That's my bad, I forgot to enable non-admin posts and never noticed because Hydrogen is an admin.<br /><br /><div style=\"margin:20px; background-image:url(/images/light.png);\"><div style=\"border:1px solid #888; padding:5px;\"><a href=\"/users/eric616\">Eric-616</a> said:</div><div style=\"border:1px solid #888; padding:20px;\">Also since the Two Cans API thing doesn't let you use the Audio library</div></div>It does! Just import Audio directly and <a href=\"https://crayonlang.org/docs/0/2/0/libraries/audio\">use it directly</a>.",
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"html": "Same. GG help. I'll try again tomorrow",
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"html": "I BEAT UPDATED LEVEL 3. I've never felt a greater sense of pride and accomplishment.",
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