I recently got blender (recently meaning last night) and I have no idea how to use it. Like no idea at all. As in i have no idea how to understand the UI.
Im sure I could go to youtube and look up a tutorial, but i would rather get help from real people and not some content creator making mindless videos for views
467.416 days ago
Mar 23, 2021 - 1:25 PM
I’m pretty sure those Indian guys doing YouTube tutorials are much more helpful than some random kids on an obscure cite
467.409 days ago
Mar 23, 2021 - 1:36 PM
i mean udemy is having a sale right now.....
467.402 days ago
Mar 23, 2021 - 1:46 PM
467.4 days ago
Mar 23, 2021 - 1:49 PM
467.386 days ago
Mar 23, 2021 - 2:09 PM
the blender tutorial with the donut one is great. i promise it isn't some "hey guys like and subscribe or i will come to your house and break your knees"
https://www.youtube.com/watch?v=TPrnSACiTJ4
it's genuinely the best blender tutorial on youtube
i actually used it *once* to make an sm64 rom hack
467.065 days ago
Mar 23, 2021 - 9:50 PM
I used to be very proficient at blender.
And then they changed the UI.
And then they changed the names of some of the transforms and functions.
I am no longer proficient and blender.
467.057 days ago
Mar 23, 2021 - 10:02 PM
then again i don't know if it's still relevant. i haven't used it since summer of last year.
467.056 days ago
Mar 23, 2021 - 10:03 PM
thanks so much!
I will log my progress here
I learned how to make a pillar that has a texture
466.448 days ago
Mar 24, 2021 - 12:39 PM
466.14 days ago
Mar 24, 2021 - 8:03 PM
I recently switched off an Adobe CC workflow to a Blender one for animation. You use mock up the animation in 3d then overlay the shading of the models onto a more refined grease pencil layer. It greatly simplifies compositing and shading because the engine does it for you. The downside is you have to be proficient in 3d. I've been trying to save myself the $35 a month but there's still a lot of things I'm more comfortable doing in CC.
457.207 days ago
Apr 2, 2021 - 6:26 PM
Revive! Last post was less than a year ago so I think it's okay. I've been learning how to use Blender on and off for the last couple of years, and recently a few friends who got far better at it than I am convinced me to start making again.
I just finished this scene last night, took me two days.yes, im trying to revive this just to show off something I made.
248.015 days ago
Oct 28, 2021 - 11:03 PM
wow that is beautiful caveat
well done
edit: beautiful really doesn't do it service it is genuinely breath takingly jaw droppingly corn shuckling majestic
247.964 days ago
Oct 29, 2021 - 12:16 AM
I wouldn't say it's that good.
Try to spot the dead body in the vines :)
247.882 days ago
Oct 29, 2021 - 2:15 AM
Better than I could do now. I should really try to relearn it after they decimated my entire workflow.
Cycles or Standard? (I'm assuming Cycles, is Standard even an option anymore?)
Also, try turning up translucency slightly for the water to see if that helps with the part in the shadow looking weirdly solid and crater-y
247.874 days ago
Oct 29, 2021 - 2:26 AM
Standard is no longer a thing. It’s now Cycles or Evee, and I made this in the former. That’s also not water, just a very poorly done road.
Edit: I might redo that road cause now that I look back at it it does look too much like water.
247.852 days ago
Oct 29, 2021 - 2:57 AM
Oh, if it's a road, you def want to redo it. I'm assuming you're using normal/bump maps, throw some noise in there and maybe up the contrast so the edges between elevation are sharper, roads are more like mini-potholes than waves. Maybe throw some hair in there too, using tiny pebble objects instead of splines, you might be able to do it with particles instead if you want to boost render time.
Take down the specular a notch, too, and turn up the hardness. Wet road is not super shiny, it only reflects a lil' bit at just at the right angles.
247.793 days ago
Oct 29, 2021 - 4:23 AM
This is a lot of advice, thank you.
Edit: I'm not going to bother. I achieved what I wanted to do and I dont feel like editing an old project.
I might start timelapsing creations just to have more content for my YouTube channel I only upload to occasionally.
247.472 days ago
Oct 29, 2021 - 12:05 PM
218.244 days ago
Nov 27, 2021 - 5:34 PM
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"html": "the blender tutorial with the donut one is great. i promise it isn't some "hey guys like and subscribe or i will come to your house and break your knees"<br /><br />https://www.youtube.com/watch?v=TPrnSACiTJ4<br /><br />it's genuinely the best blender tutorial on youtube<br /><br />i actually used it *once* to make an sm64 rom hack",
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"html": "I used to be very proficient at blender.<br /><br />And then they changed the UI.<br /><br />And then they changed the names of some of the transforms and functions.<br /><br />I am no longer proficient and blender.",
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"html": "then again i don't know if it's still relevant. i haven't used it since summer of last year.",
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"html": "thanks so much!<br /><br />I will log my progress here<br /><br />I learned how to make a pillar that has a texture",
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"html": "That\u2019s pretty great!",
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"html": "I recently switched off an Adobe CC workflow to a Blender one for animation. You use mock up the animation in 3d then overlay the shading of the models onto a more refined grease pencil layer. It greatly simplifies compositing and shading because the engine does it for you. The downside is you have to be proficient in 3d. I've been trying to save myself the $35 a month but there's still a lot of things I'm more comfortable doing in CC.",
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"html": "Revive! Last post was less than a year ago so I think it's okay. I've been learning how to use Blender on and off for the last couple of years, and recently a few friends who got far better at it than I am convinced me to start making again.<br /><br /><a href=\"https://imgur.com/pKdBBDH\">I just finished this scene last night, took me two days.</a><br /><br /><div style=\"font-style:italic;color:#888;\">yes, im trying to revive this just to show off something I made.</div>",
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"html": "wow that is beautiful caveat<br /><br />well done<br /><br />edit: beautiful really doesn't do it service it is genuinely breath takingly jaw droppingly corn shuckling majestic",
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"html": "I wouldn't say it's <span style=\"font-style:italic;\">that</span> good.<br /><br />Try to spot the dead body in the vines :)",
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"html": "Better than I could do now. I should really try to relearn it after they decimated my entire workflow.<br /><br />Cycles or Standard? <span style=\"font-style:italic;\">(I'm assuming Cycles, is Standard even an option anymore?)</span><br /><br />Also, try turning up translucency slightly for the water to see if that helps with the part in the shadow looking weirdly solid and crater-y",
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"html": "Standard is no longer a thing. It\u2019s now Cycles or Evee, and I made this in the former. That\u2019s also not water, just a very poorly done road.<br /><br />Edit: I might redo that road cause now that I look back at it it does look too much like water.",
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"html": "Oh, if it's a road, you def want to redo it. I'm assuming you're using normal/bump maps, throw some noise in there and maybe up the contrast so the edges between elevation are sharper, roads are more like mini-potholes than waves. Maybe throw some hair in there too, using tiny pebble objects instead of splines, you <span style=\"font-style:italic;\">might</span> be able to do it with particles instead if you want to boost render time.<br /><br />Take down the specular a notch, too, and turn up the hardness. Wet road is not super shiny, it only reflects a lil' bit at just at the right angles.",
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"html": "This is a lot of advice, thank you.<br /><br />Edit: I'm not going to bother. I achieved what I wanted to do and I dont feel like editing an old project.<br /><br /><span style=\"text-decoration:line-through;\">I might start timelapsing creations just to have more content for my YouTube channel I only upload to occasionally.</span>",
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"html": "<a href=\"https://imgur.com/a/F9q2m5L\">Finished another one! Looks horrible with compression but hopefully that's just not a problem.</a>",
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