The old twocans used to have a thing on the bottom of the page saying "# are roaming Hyrule". What did that mean exactly? I know Hyrule is a Legend of Zelda reference but how would someone be put under the category of "roaming Hyrule"?
4508.223 days ago
Jan 25, 2011 - 10:24 PM
going to twocansandstring.com/squirrel would put you in a multiplayer zelda sort of thing where you could see other users wondering around. it was made to test a chat sort of thing I think.
4508.222 days ago
Jan 25, 2011 - 10:26 PM
The webmaster had a mock Hyrule where we could run around in. We could see each other, but not talk to each other.
Edit: It is no longer there..?
4508.222 days ago
Jan 25, 2011 - 10:26 PM
Oh, is it still up on the archived site?
4508.221 days ago
Jan 25, 2011 - 10:28 PM
4508.221 days ago
Jan 25, 2011 - 10:28 PM
I found it but it won't load. I guess making the site read only killed it.
4508.219 days ago
Jan 25, 2011 - 10:30 PM
squirrel
It just said "please wait..."
4508.212 days ago
Jan 25, 2011 - 10:40 PM
Yeah it used to be a little game.
I found it by going to /things
4508.209 days ago
Jan 25, 2011 - 10:45 PM
So did Blake code the game? Or did he just find it online? (I'm guessing he coded it)
4506.978 days ago
Jan 27, 2011 - 4:17 AM
I just noticed this thread.
Here's the whole story behind the past, present, and future of /squirrel/, hyrule, whatever end-to-end as a bulleted list:
- I enjoy programming games.
- I am not very creative.
- I create replicas of games because the programming challenge is fun and I don't need to create or hunt down a spec as the original game serves as its own spec.
- Classic Zeldas are some of my favorite games, particularly the 3rd one for SNES.
- I started to create a replica of it. I stopped midway.
- The point at which I stopped was when I was creating a proper map editor.
- Without a proper map editor I had to manually define the physics for each tile type.
- I defined the physics types for the most common tiles.
- For the sake of my sanity and productivity, I held off on the rest of the tiles.
- I marked all the unclassified tiles as "unpassable" and overlayed red squares around those tiles to indicate that they were left to categorize.
- I shelved the project for another day.
- Fast forward to a few weeks later...
- One day, I decided to investigate the possibility of creating a multiplayer virtual world.
- This would serve as a different kind of chat room on TwoCans that would exist alongside the existing IRC one.
- I created a simple prototype in Silverlight.
- This prototype showed yourself as a blue circle and all other users as red circles with usernames written next to the circle.
- The arrow keys would move the circle around.
- Because I wrote this and the Zelda clone so close together, the architecture I used for the games was remarkably similar.
- Just for shits and giggles, I ported the Zelda engine to the blue-circle-red-circle app.
- I did not expect it to work.
- It worked.
- It was still just a technical investigation prototype.
- Even worse than a prototype: a technical investigation overlayed with an incomplete project.
- A multiplayer Zelda clone is a horrible thing to sit on, so against my better judgement I released it.
- Now when I'm all alone and the room is quiet, I can faintly hear the echoes of people asking me what the red boxes are.
- Since the prototype was more or less a success, I will move on (in March) to creating a public product.
- The only reason I made a Zelda-themed prototype was because the clone I made in an entirely separate project fit into my code architecture so well.
- The final version will not be Zelda themed for multiple reasons.
- The largest one is called a lawsuit.
- As I see it, there are 3 options for setting: (past-themed, present-themed, futuristic)
- Everyone is sick of medieval themed MMO's so this is not an option in my eyes.
- If it was themed as a modern day experience, it would be no different than Habbo Hotel.
- This leaves futuristic.
- Think of the TRON world.
- Turn up the lights so it's not so dark.
- Now add some plants.
- This is what the setting for the virtual world will roughly look like when its done.
- There may be a few multiplayer games embedded into this world so that it isn't just walking around aimlessly.
- There will be chatting capabilities.
- March is most likely when I will start this.
4502.012 days ago
Feb 1, 2011 - 3:28 AM
4502.008 days ago
Feb 1, 2011 - 3:34 AM
4502.007 days ago
Feb 1, 2011 - 3:35 AM
I'm glad we can use bullets now. There's no way a paragraph could have conveyed that message. 😉
4501.979 days ago
Feb 1, 2011 - 4:16 AM
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"html": "The old twocans used to have a thing on the bottom of the page saying "# are roaming Hyrule". What did that mean exactly? I know Hyrule is a Legend of Zelda reference but how would someone be put under the category of "roaming Hyrule"?",
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"html": "going to twocansandstring.com/squirrel would put you in a multiplayer zelda sort of thing where you could see other users wondering around. it was made to test a chat sort of thing I think.",
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"html": "The webmaster had a mock Hyrule where we could run around in. We could see each other, but not talk to each other.<br />\n<br />\nEdit: It is no longer there..?",
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"html": "Oh, is it still up on the archived site?",
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"html": "Maybe, but dough it.",
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"html": "I found it but it won't load. I guess making the site read only killed it.",
"user": "nfhslugger"
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"id": "1534",
"time": "1295995246",
"html": "<a href=\"http://twocans.nfshost.com/squirrel\">squirrel</a><br />\n<br />\nIt just said "please wait..."",
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"html": "Yeah it used to be a little game.<br />\n<br />\nI found it by going to /things",
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"html": "So did Blake code the game? Or did he just find it online? (I'm guessing he coded it)",
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"html": "I just noticed this thread.<br />\n<br />\nHere's the whole story behind the past, present, and future of /squirrel/, hyrule, whatever end-to-end as a bulleted list:<br />\n<br />\n<ul><li> I enjoy programming games.</li><li> I am not very creative. </li><li> I create replicas of games because the programming challenge is fun and I don't need to create or hunt down a spec as the original game serves as its own spec. </li><li> Classic Zeldas are some of my favorite games, particularly the 3rd one for SNES. </li><li> I started to create a replica of it. I stopped midway. </li><li> The point at which I stopped was when I was creating a proper map editor.</li><li> Without a proper map editor I had to manually define the physics for each tile type.</li><li> I defined the physics types for the most common tiles. </li><li> For the sake of my sanity and productivity, I held off on the rest of the tiles.</li><li> I marked all the unclassified tiles as "unpassable" and overlayed red squares around those tiles to indicate that they were left to categorize.</li><li> I shelved the project for another day. </li><li> Fast forward to a few weeks later...</li><li> One day, I decided to investigate the possibility of creating a multiplayer virtual world.</li><li> This would serve as a different kind of chat room on TwoCans that would exist alongside the existing IRC one. </li><li> I created a simple prototype in Silverlight.</li><li> This prototype showed yourself as a blue circle and all other users as red circles with usernames written next to the circle.</li><li> The arrow keys would move the circle around.</li><li> Because I wrote this and the Zelda clone so close together, the architecture I used for the games was remarkably similar.</li><li> Just for shits and giggles, I ported the Zelda engine to the blue-circle-red-circle app. </li><li> I did not expect it to work. </li><li> It worked.</li><li> It was still just a technical investigation prototype.</li><li> Even worse than a prototype: a technical investigation overlayed with an incomplete project.</li><li> A multiplayer Zelda clone is a horrible thing to sit on, so against my better judgement I released it.</li><li> Now when I'm all alone and the room is quiet, I can faintly hear the echoes of people asking me what the red boxes are. </li><li> Since the prototype was more or less a success, I will move on (in March) to creating a public product. </li><li> The only reason I made a Zelda-themed prototype was because the clone I made in an entirely separate project fit into my code architecture so well.</li><li> The final version will not be Zelda themed for multiple reasons.</li><li> The largest one is called a lawsuit.</li><li> As I see it, there are 3 options for setting: (past-themed, present-themed, futuristic)</li><li> Everyone is sick of medieval themed MMO's so this is not an option in my eyes.</li><li> If it was themed as a modern day experience, it would be no different than Habbo Hotel. </li><li> This leaves futuristic.</li><li> Think of the TRON world. </li><li> Turn up the lights so it's not so dark.</li><li> Now add some plants. </li><li> This is what the setting for the virtual world will roughly look like when its done. </li><li> There may be a few multiplayer games embedded into this world so that it isn't just walking around aimlessly.</li><li> There will be chatting capabilities. </li><li> March is most likely when I will start this.</li></ul>",
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"html": "Very interesting.",
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"html": "Can't wait.",
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"html": "I'm glad we can use bullets now. There's no way a paragraph could have conveyed that message. \ud83d\ude09",
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